“Please think about it this way: continuing the ‘Sengoku BASARA’ series with a new title opens the door to a wide range of opportunities: from animation and companion books, to merchandise, stage performances, collaborations with local municipalities and Pachislo machines. However, Yamamoto and the others did not back down. Orders for the previous title, “Sengoku BASARA 4”, had fallen short of the target, so they were in no situation to gain development approval simply based on expectations and enthusiasm alone. That was to be expected, as the game market was in a period of upheaval. The concept, sales targets, and development cost were all included in the plan proposed at the development meeting, but the management team looked unconvinced. July 2015 marked the 10th anniversary of “Sengoku BASARA”, and Yamamoto had his sights set on releasing a major title to commemorate this milestone a game of remarkable size that would excite users, packed with more playable warlords and featuring casino-like game mechanics. Along with producers Kobayashi and Kadowaki, Yamamoto went into the development approval meeting for the next title in the series. It was the summer of 2013, and they were working through the final stage of development on” Sengoku BASARA 4″. “How can we get development approval from management?” Emphasizing the new title’s value and significance won
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